(un)Friendly

User Design Guidelines

Preface

UX design aims to be intuitive, immersive and elegant. This is achieved through a minimal UI style allowing content to be king. User (un)Friendly guidelines attempt to make the user think about what they are doing, highlighting the fact they are on a device that is a separate facit, not an extension of their body. Users need to question the ways in which they interact with the UI to keep the line between digital and real world undoubtedly apparent.

Please can you confirm.

Increase the instances of model contexts. People are used to interacting with interfaces in nonlinear ways, subvert this - Frustrate the user by increasing the number of steps it takes to complete a task. Apply this to subtasks increasingly their complexity to a level that requires their full attention, forcing the user to lose sight of the main task they suspended when entered in the model context.

Opaque UI

Users should feel the UI fighting against them throughout their experience. Make the UI ask questions of the user and promote a comparison between the experiences they have become so accustomed to. Take away functions that have made their experience seamless and intuitive. Where possible bring users back into physical realm through the removal of these functions to highlight the dependency they have developed for them and improve the distinction between digital and physical.

Explicit Descriptions

Tear away the user friendly descriptions that translate their tasks into functions that the software program provides. Make the user aware of the technical aspects of these functions by explicitly explaining how they are completed and data is stored. To further highlight the current realm they are engaging in.